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Nickelodeon Teenage Mutant Ninja Turtles Wii Ign Review

2009 video game

Teenage Mutant Ninja Turtles: Nail-Up
TMNT Smash-Up.jpg

Comprehend for the Wii version

Developer(due south) Game Arts
Publisher(south) Ubisoft
Director(southward) Noriaki Kazama
Kazuhiro Irie
Designer(s) Miki Naruse
Programmer(s) Naoyuki Yamamoto
Masaru Toji
Katsuyuki Fukabori
Yasushi Sugiyama
Artist(s) Takahiro Shimura
Writer(s) Peter Laird
Matt Leunig
Composer(due south) Takahiro Nishi
John Yi
Series Teenage Mutant Ninja Turtles
Platform(due south) Wii, PlayStation two
Release
  • NA: September 22, 2009[2]
  • European union: September 25, 2009[1]
  • AU: Oct ane, 2009
Genre(s) Fighting, activeness
Mode(s) Unmarried-player, multiplayer

Teenage Mutant Ninja Turtles: Smash-Up is a ii.5D fighting game for the Wii and PlayStation 2 video game consoles featuring characters from the Teenage Mutant Ninja Turtles franchise. It was developed by Game Arts in cooperation with Delusion Studios, and features similar gameplay to the Super Smash Bros. series. The game was released past Ubisoft in September 2009 in celebration of the TMNT franchise'due south 25th anniversary. Upon release, the game received mixed critical reception.

Gameplay [edit]

Teenage Mutant Ninja Turtles: Blast-Up is a four-histrion platform fighter. During battle, players attempt to KO opponents by depleting their life bar, knocking them off the stage or into traps. Each character has their own unique movement set, with many able to perform additional techniques such as clinging to and leaping from walls. Characters are color-coded on-screen via an optional glow effect to help players keep track of their character. Like Super Smash Bros., the game features many customizable options for battles.

The game stresses interaction with the surroundings, and stages in the game feature traps, changes to the stage itself and interactive elements.[3] Items will occasionally appear on the phase for players to collect, including life-restoring pizza and ninja skills that grant players special abilities like fire animate and electric shields.

In add-on to standard Battle Royal multiplayer battles, Smash-Up offers several other gameplay modes. Arcade features a brief story in which Splinter challenges the turtles, April O'Neil and Casey Jones to a tournament, with unique endings for each of the seven characters. Survival challenges players to defeat 100 opponents earlier they lose three lives. Swap-Out allows players to cull two characters and switch between them at will in battle. Mission Mode requires players to complete certain objectives in pre-set scenarios, such as attacking targets or defeating an opponent within a time limit. The game also features Tournament and Practice modes, as well as additional mini-games and online multiplayer features.[4] Players can collect 'shells' during battles or mini-games and use them to unlock special features, including boosted grapheme costumes, concept fine art from various TMNT media, and trophies that other players can win in online tournaments.[5] [6]

Characters [edit]

Boom-Up features a total of sixteen playable characters, four of which are exclusive to the Wii version of the game. Of the playable roster, but 7 can be used in the game's Arcade manner.

  • April O'Neila
  • Casey Jonesa
  • Donatelloa
  • Foot Ninja
  • Fugitoidb
  • Karai
  • Leonardoa
  • Michelangeloa
  • Nightwatcher
  • Ninja Rabbidb
  • Raphaela
  • Raving Rabbidb
  • Shredder
  • Splintera
  • Splinter Rabbidb
  • Utrominator

^a  : Playable in Arcade Mode.
^b  : Wii-exclusive.

Development [edit]

Smash-Up was adult past Japanese game developer Game Arts, who had previously worked on Super Boom Bros. Brawl, and by several former members of Squad Ninja, who previously worked on Ninja Gaiden 2 and the Expressionless or Alive series.[7] The game's existence was teased in late 2008 before being officially revealed on Jan 26, 2009.[viii] While Smash-Up is not specifically tied to any previous Ninja Turtles license, it bears a similar creative mode to the 2007 CGI animated film TMNT and features voice acting past the cast of the 2003 blithe series.[9] Mirage Studios helped influence the game's grapheme roster, which was said to include characters "you know well in addition to surprise characters you lot certainly wouldn't expect".[iii] The game'south arcade mode cut scenes were co-written by TMNT co-creator Peter Laird and illustrated by Mirage Studios artists Jim Lawson and Eric Talbot.[x]

Reception [edit]

The game's critical reception was mixed upon release. IGN gave Teenage Mutant Ninja Turtles: Smash-Upward a score of 7/10, stating that "It'south a Smash Bros. clone, just information technology simply makes you want to play Smash Bros., instead."[17] GameSpot too gave it a 7/ten, stating that the game "has good combat and solid content, just it lacks the refinement and razzle-dazzle to earn a championship shot."[15] Fifty-fifty so, some fans reacted negatively to the roster, which is significantly smaller than that of Super Nail Bros. Brawl and contains characters only seen in the 2003 cartoon series and 2007 film, while characters from the 1987 series and other films were ignored.[twenty]

References [edit]

  1. ^ Orry, James (2009-06-xv). "TMNT Boom-Upwards dated". VideoGamer.com. Retrieved 2009-06-15 .
  2. ^ Ransom, James (2009-06-01). "Shell out for TMNT: Smash-Up on September 22". Joystiq.com. Archived from the original on 2012-10-11. Retrieved 2013-09-23 .
  3. ^ a b "Teenage Mutant Ninja Turtles: Smash-Up Interview – Wii Feature at IGN". Wii.ign.com. Archived from the original on February viii, 2009. Retrieved 2013-09-23 .
  4. ^ Ubisoft. "Official Site | Teenage Mutant Ninja Turtles: Blast-Upward&#8482 | Ubisoft". Tmntgame.us.ubi.com. Retrieved 2013-09-23 .
  5. ^ "IGN: Teenage Mutant Ninja Turtles: Smash-Upwards". Wii.ign.com. 2009-08-xx. Archived from the original on March xv, 2010. Retrieved 2013-09-23 .
  6. ^ "Teenage Mutant Ninja Turtles: Smash-Up Video Game, Online Play Programmer Diary | Game Trailers & Videos". GameTrailers.com. Retrieved 2013-09-23 .
  7. ^ Caoili, Eric (2009-01-26). "Ubisoft Announces Ninja Turtles Wii Fighting Game". Gamasutra.com . Retrieved 2009-05-07 .
  8. ^ IGN
  9. ^ "TMNT Game Official – Wii News at IGN". Wii.ign.com. Archived from the original on January xxx, 2009. Retrieved 2013-09-23 .
  10. ^ "GameSpot Video: Teenage Mutant Ninja Turtles: Boom-Upwards Developer Diary #one". Gamespot.com. 2009-09-22. Retrieved 2013-09-23 .
  11. ^ "Archived copy". world wide web.gamerankings.com. Archived from the original on 12 February 2013. Retrieved 12 January 2022. {{cite web}}: CS1 maint: archived re-create as title (link)
  12. ^ "Teenage Mutant Ninja Turtles: Smash-Upward". Metacritic.
  13. ^ http://www.1up.com/do/reviewPage?cId=3176137&p=44 [ permanent dead link ]
  14. ^ Reeves, Ben (September 30, 2009). "TMNT Blast-Upward: A Derivative Beat Of A Good Time For Fans". GameInformer.
  15. ^ a b Watters, Chris (2009-09-23). "Teenage Mutant Ninja Turtles: Nail-Up Review - GameSpot". GameSpot. Retrieved 2017-07-05 .
  16. ^ "GameTrailers - YouTube".
  17. ^ a b Harris, Craig (2009-09-23). "Teenage Mutant Ninja Turtles: Nail-Up Review – IGN". IGN. IGN. Retrieved 2017-07-05 .
  18. ^ "Teenage Mutant Ninja Turtles: Boom upward Review - Review".
  19. ^ http://world wide web.officialnintendomagazine.co.uk/article.php?id=12040 [ dead link ]
  20. ^ "TMNT fans speak upwardly confronting Smash-Up grapheme option". Joystiq. 2009-09-21. Archived from the original on 2012-09-05. Retrieved 2013-09-23 .

External links [edit]

  • Official website

sparkestryalk.blogspot.com

Source: https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles:_Smash-Up